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… IDE (with the right editor), without adding it to the project (Windows).
…in Manager, *Props, *load plugins by the ResourceManager
…Entities' props, *edited EntityProp to suit latest changes, *Entity file version now 3 Conflicts: IDE/Contents/Source/PolycodeEntityEditor.cpp Conflicts: IDE/Contents/Source/PolycodeEntityEditor.cpp
Conflicts: Core/Contents/Source/PolyEntity.cpp Conflicts: Core/Contents/Source/PolySceneEntityInstance.cpp IDE/Contents/Include/EntityEditorPropertyView.h IDE/Contents/Source/PolycodeProps.cpp
…lugin files have to be added to a project and after creating, added to a dir added to ResourceManager, requires restart..) Conflicts: IDE/Build/Windows2013/Polycode.sln Conflicts: IDE/Contents/Source/PolycodeProps.cpp
…ed in entity files.
…tyProp names are now as specific as possible.
…ugin in the editor, other bugfixes and (it at least seems like to) fix an issue with loading the plugins..
…ugin in the editor - but warning: loading plugins seems broken! Conflicts: Core/Contents/Include/PolyEntity.h Core/Contents/Include/PolyPlugin.h Core/Contents/Source/PolyPlugin.cpp IDE/Contents/Source/PolycodeEntityEditor.cpp IDE/Contents/Source/PolycodePluginEditor.cpp IDE/Contents/Source/PolycodeProps.cpp
…nd max values now editable in the PluginEditor), added setter and getter for start and end to UIHSlider. Conflicts: Core/Contents/Source/PolyPlugin.cpp
…IDE includes this as a resource. Added Constructor to CollisionEntity, that only needs an entity with entity props, according to the PhysicsModul.plugin.
…ntity, both take just an Entity loaded from a SceneEntityInstance, according to PhysicsModule.plugin
3 tasks
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Rebased:
Completely rewirtes EntityProps, makes them able to be edited in the IDE.
Adds Plugins.
Also includes #564 -> Fixes #563. Mac menu option still has to be added!
@ivansafrin you might merge now 😄